CARROZZINO, Marcello
 Distribuzione geografica
Continente #
NA - Nord America 12.745
EU - Europa 8.616
AS - Asia 5.074
SA - Sud America 1.162
AF - Africa 104
Continente sconosciuto - Info sul continente non disponibili 20
OC - Oceania 10
Totale 27.731
Nazione #
US - Stati Uniti d'America 11.950
SG - Singapore 2.150
RU - Federazione Russa 2.038
GB - Regno Unito 1.802
IT - Italia 1.696
CN - Cina 1.446
BR - Brasile 940
UA - Ucraina 810
DE - Germania 771
CA - Canada 705
VN - Vietnam 660
DK - Danimarca 565
FI - Finlandia 193
HK - Hong Kong 175
SE - Svezia 172
FR - Francia 152
IL - Israele 128
IE - Irlanda 101
ID - Indonesia 86
AR - Argentina 85
NL - Olanda 68
IN - India 66
MX - Messico 59
ES - Italia 58
JP - Giappone 58
BD - Bangladesh 51
TR - Turchia 51
PL - Polonia 50
ZA - Sudafrica 46
EC - Ecuador 43
AT - Austria 35
TW - Taiwan 35
IQ - Iraq 28
RO - Romania 22
PK - Pakistan 20
CO - Colombia 19
EU - Europa 18
KR - Corea 16
PY - Paraguay 16
VE - Venezuela 16
CL - Cile 15
LT - Lituania 14
PE - Perù 14
KZ - Kazakistan 13
UZ - Uzbekistan 13
EG - Egitto 11
GR - Grecia 11
KE - Kenya 11
PT - Portogallo 10
AE - Emirati Arabi Uniti 9
BO - Bolivia 9
CH - Svizzera 9
NO - Norvegia 9
TN - Tunisia 9
AZ - Azerbaigian 7
TH - Thailandia 7
AU - Australia 6
DZ - Algeria 6
IR - Iran 6
KG - Kirghizistan 6
MA - Marocco 6
NP - Nepal 6
SA - Arabia Saudita 6
BE - Belgio 5
DO - Repubblica Dominicana 5
HN - Honduras 5
PH - Filippine 5
UY - Uruguay 5
AL - Albania 4
GH - Ghana 4
JO - Giordania 4
LB - Libano 4
MY - Malesia 4
NG - Nigeria 4
NZ - Nuova Zelanda 4
CZ - Repubblica Ceca 3
EE - Estonia 3
GT - Guatemala 3
HR - Croazia 3
PS - Palestinian Territory 3
SN - Senegal 3
SV - El Salvador 3
TT - Trinidad e Tobago 3
A1 - Anonimo 2
BB - Barbados 2
BG - Bulgaria 2
BH - Bahrain 2
GD - Grenada 2
IS - Islanda 2
JM - Giamaica 2
LV - Lettonia 2
MD - Moldavia 2
OM - Oman 2
QA - Qatar 2
AM - Armenia 1
BN - Brunei Darussalam 1
BS - Bahamas 1
BY - Bielorussia 1
BZ - Belize 1
CU - Cuba 1
Totale 27.718
Città #
Dallas 1.604
Southend 1.331
Singapore 1.211
Woodbridge 1.165
Ann Arbor 974
Chandler 815
Beijing 761
Houston 639
Ashburn 604
Ottawa 463
San Mateo 454
Wilmington 411
Dearborn 408
Falls Church 393
Jacksonville 360
Fairfield 347
Moscow 302
Pisa 243
Cambridge 237
Seattle 197
Los Angeles 165
Boardman 162
Fremont 159
Portsmouth 156
Traverse City 156
The Dalles 142
Ho Chi Minh City 134
Hefei 132
Dong Ket 131
Stevenage 130
Lawrence 123
Milan 118
São Paulo 106
New York 105
Hong Kong 104
Dublin 89
Beauharnois 82
Helsinki 82
Brooklyn 81
Hanoi 81
Rome 81
Auburn 75
Santa Clara 71
Redwood City 70
Florence 62
Montréal 62
Buffalo 60
Old Bridge 59
Tel Aviv 54
London 45
Warsaw 44
Tokyo 43
Council Bluffs 40
Denver 39
Montreal 37
Stockholm 37
San Diego 36
Johannesburg 32
Poplar 31
Munich 29
Nuremberg 28
Toronto 27
Chennai 25
Lucca 24
Pontedera 24
Chicago 23
Columbus 23
Livorno 23
Mexico City 23
Atlanta 22
Orem 22
Rio de Janeiro 22
Belo Horizonte 20
Da Nang 20
Haiphong 20
Istanbul 20
Boston 19
Manchester 19
Phoenix 19
Quito 19
Porto Alegre 18
Taipei 18
Central District 17
Vienna 17
Buti 16
Shenzhen 16
Conegliano 15
Thái Bình 15
Ankara 14
Cerro Maggiore 14
Trento 14
Turin 14
Brasília 13
Frankfurt am Main 13
Pittsburgh 13
Shanghai 13
Tashkent 13
Baghdad 12
Bari 12
Biên Hòa 12
Totale 17.095
Nome #
Do Virtual Humans Dream of Digital Sheep? 367
Immersive technologies and natural interaction to improve serious games engagement 331
Using mixed reality and natural interaction in cultural heritage applications 328
An immersive VR experience to learn the craft of printmaking 319
Time-travelling with mobile augmented reality: A case study on the piazza dei Miracoli 307
Building a 3D interactive walkthrough in a digital storytelling classroom experience 303
A Flexible Framework for Wide-Spectrum VR Development 302
Investigating the process of emotion recognition in immersive and non-immersive virtual technological setups 296
A real-time video stream stabilization system using inertial sensor 296
AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving 292
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction 291
A scalable cluster-rendering architecture for immersive virtual environments 290
Safety training using virtual reality: a comparative approach 288
Beyond virtual museums: experiencing immersive virtual reality in real museums 284
The effect of emotional narrative virtual environments on user experience 284
Lawville: un serious game per l'educazione alla cittadinanza 280
An immersive information system for the communication of the restoration of Simone Martini's Polyptich 279
ADITHO – A Serious Game for Training and Evaluating Medical Ethics Skills 279
VR-Based Serious Game Designed for Medical Ethics Training 278
Haptic hand-tremor simulation for enhancing empathy with disabled users 275
Perception of Basic Emotions from Facial Expressions of Dynamic Virtual Avatars 274
A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage 272
A virtual tour of Piazza dei Miracoli 269
Communication models in science museums: an example of interactive knowledge 267
I'm in VR! Using your own hands in a fully immersive MR system 267
Virtually preserving the intangible heritage of artistic handicraft 264
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games 261
Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums 260
A 3D Model for Detecting and Communicating the Archaeological risk 259
Serious games for disseminating the knowledge of ancient manuscripts: a case study 257
An interactive digital storytelling approach to explore books in virtual environments 254
Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences 253
Fork Lift truck simulator for training in industrial environments 252
Be there or be square: virtual reconstruction of famous squares as a knowledge tool 252
ARTworks: An Augmented Reality Interface as an Aid for Restoration Professionals 249
Virtual reconstruction of paintings as a tool for research and learning 247
A virtual travel in Leonardo's codex of flight 246
Automatic Creation of a Virtual/Augmented Gallery Based on User Defined Queries on Online Public Repositories 245
LawVille: A Collaborative Serious Game for Citizenship Education 244
Multi-modal virtual reality system for accessible in-home post-stroke arm rehabilitation2013 IEEE RO-MAN 244
Design of Information Landscapes for Cultural Heritage Content 243
Multisensory Feedback Can Enhance Embodiment Within an Enriched Virtual Walking Scenario 242
Information Landscapes for the Communication of Ancient Manuscripts Heritage 241
Navigating immersive virtual environments through a foot controller 241
La gestione museale delle collezioni di abiti storici: applicazioni ICT per una ipotesi di fruizione integrata 240
Natural user interface to assess social skills in Autistic population 240
Design of Information Landscapes for Cultural Heritage Content 238
Building 3D interactive environments for the children's narrative:a didactic project 238
OcuLeO: Immersive VR Learning Adventure 238
The Virtual Museum of Sculpture 237
Interactive storytelling for children education. In: Games and Virtual Worlds for Serious Applications 237
The Museum of Pure Form 236
Interacting with your own hands in a fully immersive MR system 235
Mobile augmented reality for cultural heritage: Following the footsteps of Ovid among different locations in Europe 234
Emerging Technologies for Cultural Heritage: The “Consumer’s” Perspective 233
The City Modeling Procedural Engine 232
Social Networks and Web-based Serious Games as Novel Educational Tools 231
What makes a circuit likeable and how different input devices can influence the perception of tracks in racing games 231
ISEE: Information access through the navigation of a 3D interactive environment 229
Virtual technologies to enable novel methods of access to library archives 229
Fork lift truck simulator for training in industrial environment 228
Virtual humans in cultural heritage ICT applications: A review 225
Nuovi sistemi di interazione per la grafica attraverso ‘paesaggi di informazione' 222
Le Ville Venete come Information Landscape 219
Fork Lift truck simulator for training in industrial environments 217
Using real-time stereoscopic 3D for remote training on complex assembling/disassembling sequences 217
Social Network e nuovi media per l’apprendimento 216
An interactive haptic system for experiencing traditional archery 216
Nuove Tecnologie per la Conoscenza e la Comunicazione di Lucca Romana 215
Exploring Players’ Curiosity-Driven Behaviour in Unknown Videogame Environments 215
Social Network e nuovi media per l’apprendimento 214
Automatic Creation of bas-relieves from single images 213
Ambienti Virtuali: applicazioni in medicina e sviluppi tecnologici 212
Lowering the Development Time of Multimodal Interactive Application 210
”Multimodal Interaction for the World Wide Web” 209
Networks for Future Services in a Smart City: Lessons Learned from the Connected OFCity Challenge 2017 209
Fostering Collaboration among Restoration Professionals Using Augmented Reality 206
Urban procedural Modeling for Real-Time Rendering 204
Virtual Environments and Interactive Tools to communicate Medical Culture in small Museums 204
Users’ Adaptation to Non-standard Controller Schemes in 3D Gaming Experiences 204
Comparing innovative xr systems in cultural heritage. A case study 202
Virtual Cultural Experiences: The Drivers of Satisfaction 201
Efficient Augmented Reality on Low-Power Embedded Systems 201
The Virtual Museum of sculpture 200
The Museum of Pure Form: touching real statues in an immersive virtual museum 200
Using stereoscopic real-time graphics to shorten training time for complex mechanical task 199
Mobile Augmented Reality for cultural dissemination 195
Natural Interaction in Virtual Reality for Cultural Heritage 195
Towards dedicated software tools to assist the creation of Virtual Exhibits 194
Esplorare l’opera di Galileo Chini: i bozzetti della Turandot 193
Web Dissemination of Cultural Content Through Information Landscapes 189
Haptic hand-tremor simulation for enhancing empathy with disabled users 189
Mubil, a Digital Laboratory: Creating an Interactive Visitor Experience in a Library-Museum Environment 186
Interactive Visualization of Crowds for the Rescue of Cultural Heritage in Emergency Situations 184
The immersive time-machine: a virtual exploration of the history of Livorno 183
Depth Perception 183
Image Caching Algorithms and Strategies for Real Time Rendering of Complex Virtual Environment 183
Haptic systems for simulation of primary commands of cars 182
Communicating Archaeological Risk with Web-Based Virtual Reality: A Case Study 176
Haptic hand-tremor simulation for empathic design: Preliminary tests 176
Totale 23.916
Categoria #
all - tutte 138.564
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 138.564


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/20211.677 0 0 0 0 0 392 190 164 185 157 230 359
2021/20222.455 164 526 64 127 34 42 248 543 104 243 215 145
2022/20231.787 133 125 101 337 203 290 29 113 277 49 68 62
2023/2024973 87 32 140 90 54 114 153 34 13 90 32 134
2024/20254.936 72 54 305 134 130 485 677 1.578 312 215 717 257
2025/20267.103 691 1.642 1.364 1.514 1.504 388 0 0 0 0 0 0
Totale 27.880