TECCHIA, FRANCO
 Distribuzione geografica
Continente #
NA - Nord America 11.529
EU - Europa 6.763
AS - Asia 4.923
SA - Sud America 1.025
AF - Africa 130
Continente sconosciuto - Info sul continente non disponibili 15
OC - Oceania 9
Totale 24.394
Nazione #
US - Stati Uniti d'America 10.845
SG - Singapore 1.854
RU - Federazione Russa 1.569
GB - Regno Unito 1.532
CN - Cina 1.399
IT - Italia 1.144
BR - Brasile 785
VN - Vietnam 735
DE - Germania 651
UA - Ucraina 587
CA - Canada 565
DK - Danimarca 470
HK - Hong Kong 230
FR - Francia 172
FI - Finlandia 159
SE - Svezia 117
IN - India 106
IL - Israele 104
BD - Bangladesh 92
AR - Argentina 85
MX - Messico 71
IE - Irlanda 70
NL - Olanda 61
JP - Giappone 55
ES - Italia 50
ZA - Sudafrica 49
EC - Ecuador 48
ID - Indonesia 48
PL - Polonia 47
TR - Turchia 46
IQ - Iraq 40
KZ - Kazakistan 36
AT - Austria 27
VE - Venezuela 27
CO - Colombia 23
KE - Kenya 22
PK - Pakistan 22
UZ - Uzbekistan 21
PY - Paraguay 20
PH - Filippine 18
RO - Romania 16
CL - Cile 15
LT - Lituania 15
SA - Arabia Saudita 15
TW - Taiwan 14
AE - Emirati Arabi Uniti 13
EU - Europa 13
PT - Portogallo 13
KR - Corea 12
MA - Marocco 12
BO - Bolivia 11
TN - Tunisia 11
EG - Egitto 10
GR - Grecia 10
CR - Costa Rica 9
NP - Nepal 9
AU - Australia 8
DZ - Algeria 8
AL - Albania 7
DO - Repubblica Dominicana 7
MY - Malesia 7
BE - Belgio 6
HN - Honduras 6
JM - Giamaica 6
KG - Kirghizistan 6
LB - Libano 6
PE - Perù 6
CH - Svizzera 5
NO - Norvegia 5
PS - Palestinian Territory 5
TH - Thailandia 5
AZ - Azerbaigian 4
CZ - Repubblica Ceca 4
IR - Iran 4
UY - Uruguay 4
BB - Barbados 3
BG - Bulgaria 3
BY - Bielorussia 3
EE - Estonia 3
ET - Etiopia 3
IS - Islanda 3
KH - Cambogia 3
LV - Lettonia 3
MD - Moldavia 3
OM - Oman 3
RS - Serbia 3
SN - Senegal 3
TT - Trinidad e Tobago 3
BH - Bahrain 2
GD - Grenada 2
GE - Georgia 2
GH - Ghana 2
GT - Guatemala 2
HU - Ungheria 2
JO - Giordania 2
LY - Libia 2
NG - Nigeria 2
NI - Nicaragua 2
PA - Panama 2
SV - El Salvador 2
Totale 24.372
Città #
Dallas 1.308
Southend 1.156
Woodbridge 1.133
Singapore 952
Ann Arbor 735
San Jose 730
Chandler 632
Beijing 627
Ashburn 622
Houston 584
Ottawa 380
San Mateo 338
Wilmington 309
Dearborn 306
Fairfield 296
Falls Church 277
Jacksonville 271
Moscow 258
Milan 220
Ho Chi Minh City 187
Cambridge 182
The Dalles 169
Hong Kong 154
Fremont 148
Seattle 144
Los Angeles 132
Boardman 122
Portsmouth 118
Hanoi 116
Dong Ket 106
Pisa 106
Rome 105
Traverse City 104
New York 103
Hefei 96
Stevenage 93
Lawrence 88
Lauterbourg 87
São Paulo 83
Council Bluffs 82
Brooklyn 66
Helsinki 63
Dublin 60
Redwood City 58
Santa Clara 58
Auburn 50
Tel Aviv 46
Beauharnois 45
Orem 42
San Diego 41
London 39
Montréal 39
Warsaw 38
Buffalo 37
Montreal 37
Tokyo 37
Munich 35
Chennai 34
Denver 33
Old Bridge 32
Da Nang 31
Mexico City 31
Nuremberg 30
Astana 29
Stockholm 29
Chicago 26
Columbus 26
Johannesburg 26
Atlanta 24
Figino 23
Turin 23
Haiphong 21
Nairobi 20
Amsterdam 19
Poplar 19
Tashkent 19
Baghdad 18
Belo Horizonte 18
Guayaquil 18
Manchester 18
Phoenix 18
Rio de Janeiro 18
Toronto 18
Central District 16
San Francisco 16
Quito 15
Guangzhou 14
Istanbul 14
Shenzhen 14
Florence 13
Hải Dương 13
Livorno 12
Ninh Bình 12
Pittsburgh 12
Vienna 12
Wuppertal 12
Ankara 11
Boston 11
Curitiba 11
Mumbai 11
Totale 15.290
Nome #
An immersive VR experience to learn the craft of printmaking 390
A Haptic toolkit for the development of immersive and Web enabled games 384
A real-time video stream stabilization system using inertial sensor 376
A fully immersive VR-based haptic feedback system for size measurement in inspection tasks using 3D point clouds 375
Using mixed reality and natural interaction in cultural heritage applications 372
Immersive technologies and natural interaction to improve serious games engagement 371
A measuring tool for accurate haptic modeling in industrial maintenance training 350
Safety training using virtual reality: a comparative approach 347
AMICA: Virtual Reality as a tool for learning and communicating the craftsmanship of engraving 346
A scalable cluster-rendering architecture for immersive virtual environments 343
Evaluating virtual reality and augmented reality training for industrial maintenance and assembly tasks 343
A Flexible Framework for Wide-Spectrum VR Development 342
The effect of emotional narrative virtual environments on user experience 340
Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction 338
ADITHO – A Serious Game for Training and Evaluating Medical Ethics Skills 333
A virtual tour of Piazza dei Miracoli 324
An immersive information system for the communication of the restoration of Simone Martini's Polyptich 323
A compression scheme for efficient remote streaming of dynamic 3D content 321
Real-Time Network Streaming of Dynamic 3D Content with In-frame and Inter-frame Compression 320
Local and Remote Cooperation with Virtual and Robotic Agents: a P300 BCI Study in Healthy and People Living with Spinal Cord Injury 319
On multiuser perspectives in passive stereographic virtual environments 318
VR-Based Serious Game Designed for Medical Ethics Training 318
A Virtual Laboratory An immersive VR experience to spread ancient libraries heritage 318
Interactive Virtual Journey in G. Fattori's Paintings 312
Comparing Different Storytelling Approaches for Virtual Guides in Digital Immersive Museums 307
LawVille: A Collaborative Serious Game for Citizenship Education 306
A fully-immersive set-up for remote interaction and neurorehabilitation based on virtual body ownership 306
I'm in VR! Using your own hands in a fully immersive MR system 306
Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games 304
Serious games for disseminating the knowledge of ancient manuscripts: a case study 303
Training in VR: A Preliminary Study on Learning Assembly/Disassembly Sequences 294
Third point of view Augmented Reality for robot intentions visualization 294
3D Helping Hands: a gesture based MR system for remote collaboration 288
Acting rehearsal in collaborative multimodal mixed reality environments 285
Network streaming of dynamic 3D content with on-line compression of frame data 283
The City Modeling Procedural Engine 279
Virtual reconstruction of paintings as a tool for research and learning 279
Navigating immersive virtual environments through a foot controller 278
The Museum of Pure Form 277
Interacting with your own hands in a fully immersive MR system 275
The Virtual Museum of Sculpture 274
Hall Effect Sensor-Based Linear Transducer 273
Using real-time stereoscopic 3D for remote training on complex assembling/disassembling sequences 272
Virtual technologies to enable novel methods of access to library archives 271
Real-time compression of depth streams through meshification and valence-based encoding 268
Networks for Future Services in a Smart City: Lessons Learned from the Connected OFCity Challenge 2017 268
"Cluster-based rendering of complex virtual environments." 266
Real-world occlusion in optical see-through AR displays 263
Technical considerations on the visualisation of Virtual Environments 260
withyou—An Experimental End-to-End Telepresence System Using Video-Based Reconstruction 258
A training system for skills transfer involved in industrial maintenance and assembly tasks 257
Automatic Creation of bas-relieves from single images 251
Efficient Augmented Reality on Low-Power Embedded Systems 248
A Fully Immersive VR-Based Haptic Feedback System for Size Measurement in Inspection Tasks Using 3D Point Clouds 245
”Multimodal Interaction for the World Wide Web” 244
Lowering the Development Time of Multimodal Interactive Application 240
Urban procedural Modeling for Real-Time Rendering 238
Spatial Interfaces-Beaming: An Asymmetric Telepresence System 236
The Museum of Pure Form: touching real statues in an immersive virtual museum 229
Mobile Augmented Reality for cultural dissemination 228
Beaming: An Asymmetric Telepresence System 227
Using stereoscopic real-time graphics to shorten training time for complex mechanical task 226
Design Recommendations for Augmented Reality based Training of Maintenance Skills 218
Real-time rendering of densely populated urban environments 217
Description and Performance Analysis of a Distributed Rendering Architecture for Virtual Environments 214
Real-Time Deformation of Hand Movements and Virtual Environments Lighting 213
Esplorare l’opera di Galileo Chini: i bozzetti della Turandot 212
Visualizing Crowds in Real-Time 211
Interactive Visualization of Crowds for the Rescue of Cultural Heritage in Emergency Situations 211
A fully immersive set-up for remote interaction and neurorehabilitation based on virtual body ownership 211
HandsOnVideo: Towards a Gesture based Mobile AR System for Remote Collaboration 206
Image Caching Algorithms and Strategies for Real Time Rendering of Complex Virtual Environment 205
The 3D interactive visit to Piazza dei Miracoli, Italy 204
Supporting interoperability and presence awareness in collaborative mixed reality environments 203
Design Guidelines for the Development of Virtual Reality and Augmented Reality Training Systems for Maintenance and Assembly Tasks 201
Full Body Acting Rehearsal in a Networked Virtual Environment - A Case Study 199
Supporting the Changing Roles of Maintenance Operators in Mining: A Human Factors Perspective 198
Image-based Crowd Rendering 196
Piero della Francesca On-line: Story of the True Cross, San Francesco, Arezzo (Italy). 195
Training Platforms for Industrial Maintenance and Assembly 194
Real-Time Shadows for Animated Crowds in Virtual Cities 193
IMAGE-BASED RENDERING SYSTEM FOR DYNAMIC OBJECTS IN A VIRTUAL ENVIRONMENT 193
Understanding and realizing presence in the presenccia projec 190
HandsIn3D: Augmenting the shared 3D visual space with unmediated hand gestures 189
Towards automatic generation of multimodal AR-training applications and workflow descriptions 188
HandsIn3D: Supporting Remote Guidance with Immersive Virtual Environments 188
INFORMATION PROCESSING APPARATUS AND METHOD FOR REMOTE TECHNICAL ASSISTANCE 183
Hybrid Rendering in a Multi-framework VR System 180
Virtual Reality and Virtual Human in Support of Rehabilitation Methods Such as Lip Reading 176
ReMoTe: A tele-assistance system for maintenance operators in mines 171
Real-Time Global Illumination for VR Applications 159
REMOTE TELE-ASSISTANCE SYSTEMS FOR MAINTENANCE OPERATORS IN MINES 145
null 92
null 87
Totale 24.471
Categoria #
all - tutte 108.800
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 108.800


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021285 0 0 0 0 0 0 0 0 0 0 0 285
2021/20221.756 126 378 28 85 19 25 190 385 63 205 138 114
2022/20231.386 104 97 130 239 164 206 3 98 191 50 50 54
2023/2024636 75 18 91 42 34 88 117 32 6 47 15 71
2024/20253.481 50 40 221 104 92 343 455 1.114 227 128 480 227
2025/20268.767 536 1.307 1.031 1.080 1.035 668 1.191 381 474 533 164 367
Totale 24.471