We present the design and evaluation of a high fidelity surfacehaptic device. The user slides a finger along a glass plate while friction is controlled via the amplitude modulation of ultrasonic vibrations of the plate. A non-contact finger position sensor and low latency rendering scheme allow for the reproduction of fine textures directly on the bare finger. The device can reproduce features as small as 25 μm while maintaining an update rate of 5 kHz. Signal attenuation, inherent to resonant devices, is compensated with a feedforward filter, enabling an artifact-free rendering of virtual textures on a glass plate.

A High-Fidelity Surface-Haptic Device for Texture Rendering on Bare Finger

LEONARDIS, DANIELE;
2014-01-01

Abstract

We present the design and evaluation of a high fidelity surfacehaptic device. The user slides a finger along a glass plate while friction is controlled via the amplitude modulation of ultrasonic vibrations of the plate. A non-contact finger position sensor and low latency rendering scheme allow for the reproduction of fine textures directly on the bare finger. The device can reproduce features as small as 25 μm while maintaining an update rate of 5 kHz. Signal attenuation, inherent to resonant devices, is compensated with a feedforward filter, enabling an artifact-free rendering of virtual textures on a glass plate.
2014
9783662441954
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11382/514940
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